shukrdesign.de

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 Luotu Tammikuu 02 2026 15:59 PM

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Contra - A professional network for the jobs and skills of the future

Pituus : 69

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Connect with next-gen talent and tools to get work underway. Hire more independents. Start more projects. Get more creative.

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H1 H2 H3 H4 H5 H6
11 1 15 0 0 0
  • [H1] A new way to work
  • [H1] Projects we love
  • [H1] Projects we love
  • [H1] Web design projects using Framer
  • [H1] Framer
  • [H1] Brand design projects
  • [H1] Brand design
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  • [H1] Video editing
  • [H1] Standout projects
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  • [H2] TRENDING TOPICS
  • [H3] Join 50k+ companies and 1M+ independents
  • [H3] For independents
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  • [H3] Use Cases
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  • [H3] Company
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  • [H3] For independents
  • [H3] For companies
  • [H3] Use Cases
  • [H3] Resources
  • [H3] Hire Freelancers
  • [H3] Contact
  • [H3] Company

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Löysimme yhteensä 88 linkit jotka sisältää 0 linkit tiedostoihin

Ankkuri Tyyppi Mehu
Independents Ulkoinen Antaa mehua
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It’s not just about getting from A to B. Studies across urban centres worldwide show that commuters are often mentally drained even before reaching their destination. Yet almost every navigation app only cares about speed and cost. So as a design engineer, I asked: Why can’t navigation help you stay calm? Here’s what CalmWay (https://tempo-deployment-6a68b84b-7185-46cc-nu.vercel.app/) offers: 1. Kai, your AI companion for stressful moments 2. Guided breathing to reset on the go 3. Calm music for mood regulation 4. Mood reflections to track your commute’s impact 5. Streaks to reinforce mental well-being 6. Stress-aware reroutes around hazards, police, and traffic Tempo Canvas (https://app.tempo.build/canvases/6a68b84b-7185-46cc-a4d5-fa14f8b9d249/editor) X (https://x.com/dijathepro/status/1997653936824533350?s=46) Sisäinen Antaa mehua
Burger cafe simulator made entirely in rive. Made this fun game for rive challenge. My thought process was to push the tool to its limits. I created components for each item and then using data binding controlled the animation for each instance of the component. I added some classical kitchen simulator touches. Menu is randomly generated. Character outfits are generated randomly as well. Customers get angry over time if not served. Burned buns go to the bin. Burger is served when all the ingredients are added. Hope you enjoy playing it as much as enjoyed making it! https://rive.app/community/files/25302-47220-burger-cafe-simulator/ Sisäinen Antaa mehua
My final submission to the #RiveChallenge I set out to build a fully functional cyberpunk Game—not just something that looks cool, but something that could actually live inside a real product. I designed and animated everything from the ground up: core components, controllers, interaction logic, motion systems, and responsive behavior. Throughout the process, I pushed responsiveness and data binding to make sure the entire kit could scale, react, and adapt like a true in-world interface. And as I like to say: “Make a Rive or step aside.” Wishing 🎉 everyone the best—because in this challenge, every creator is a winner. Sisäinen Antaa mehua
For Your SoundCloud 2024, we pushed Rive by creating the first fully interactive Playback Listener Stats experience built entirely in Rive. Delivering a real-time recap to over 50 million users brought big challenges. We wired engineering pipelines into Rive’s animation tools and used data binding so every screen stayed personalized and fast, embedding it in Soundcloud's native mobile apps, while keeping it all under 13MB which was another big challenge. Each story worked like its own product, with its own visual style, animations and listener data shaping the result. The video shows the key screens that shipped, including Top Tracks, Top Moods, Top Artists, Top Genres and Listening Times. The result reached a global audience, sparked social engagement and raised the bar for SoundCloud recaps. Sisäinen Antaa mehua
I built Travero to solve a simple problem: we check the weather in two cities, but not along the road between them. Most apps show conditions at fixed locations, not what you will actually face while driving. Travero predicts the weather along your entire route and matches each part of the trip to the time you will reach it. This helps you see where rain, snow, fog, or strong wind will appear so you can choose the safest moment to travel. The app is designed to feel fully native to iOS with a clean, minimal, and familiar experience. Travero matters because weather is one of the biggest hidden risks in everyday travel. In version 2, the plan is to add smart suggestions for rest areas, hotels, restaurants, and safe stops along the route. Build page: http://bit.ly/4pHxKBB Sisäinen Antaa mehua
Welcome to UpGoat Valley! A game inspired by Doodle Jump, Subway Surfers and Angry Birds but for us on Contra *inserts goat sound* 🐐 Coming home from work on Friday, I saw someone of a similar age playing a game on their phone and I thought to myself.. What if I built a game? "thinks you're Goated!" is the most surprisingly pleasant notification I have EVER received on social media BUT finding out that, I could tell others they are GOATED too made me Laugh Out Loud! 😂 Goats love climbing but they love community too.. So what if we had a 3D world to chat, vibe and share ideas? This was when a fun game expanded into a digital Third Space that uses proximity voice chat to simulate IRL conversations. A water cooler just for us goats on contra. If this sounds fun, Upgoat for early access. tysm, I hope you like it! ✨ Sisäinen Antaa mehua
Meet Travelero Tralala — my new AI-powered travel buddy for exploring Europe without the stress. You just pick a city, tap a few quick options (your vibe, budget, who you're traveling with), and it auto-generates a clean, personalized itinerary in seconds. It finds the best spots — cafés, museums, hidden gems, viewpoints, food, everything — and organizes your days so you’re not running all over the city. No research, no chaos, just a cute, smart travel plan that matches your vibe. 🌍✨ Will post on the iOS soon and also share the build, now try to add more features! Sisäinen Antaa mehua
7 Days Building a Game UI Kit with @Rive – My Learning Journey This is my submission for #rivechallenge. I spent 7 days creating a game UI kit in Rive as a way to challenge myself and learn more. My goal was to build a UI kit that could actually be used in a product, including UI, interaction, motion, responsive behavior, and data binding. I started with small components like buttons, then expanded to badges and a few character assets. Throughout the process, I continuously tested responsiveness to ensure the UI kit could function in a real environment, not just as a showcase. There are still many things I want to improve, but this 7-day challenge helped me understand more about building a product-ready UI kit and refining my workflow with Rive. It’s a small but meaningful step in my learning journey. Sisäinen Antaa mehua
7 Days Exploring Interactions with @Rive This is my first submission for #rivechallenge. In the first 2 days, I explored simple character interactions using audio, data binding, and rigging to create a few playful experiences for children. These were small experiments, but they helped me learn how to combine animation, rigging, and data binding. I’m looking forward to sharing my next experiments with a more complete UI kit. Sisäinen Antaa mehua
Hiya everyone. Here's my submission for the Rive x Contra Challenge. A fully playable, vertical slice for a Snake and Ladders game, with all the quirks and features you might expect from the classic. In the video, beyond the showcase, I break down what's under the hood and how it's set up. I hope you enjoy watching this. Don't forget to like and upvote. Cheers! Sisäinen Antaa mehua
NEW GENERATION OF GREETING CARDS Hi Contra Riverinos! For my challenge submission I present you the new generation of greeting cards! Instead of sending a typical e-card, you can now send an animated, fully interactive greeting card. We used Data Binding across the file structure to allow change based on user input and preferences, to unite artboards with shared properties, to bind text changed at runtime, image binding for a photo uploader! View Models were a game changer, making it easy to bring external animations into a base file. Layouts feature ensured every card looks great on any device. All cards were animated in Rive and I illustrated some myself. Rather than explain more, I’ll let the video do the talking. So what are you waiting for? Watch the demo and visit Giftly (https://www.giftly.com/) for the full experience. Sisäinen Antaa mehua
Some weekend design explorations (and fun) 👍 Illustrations created in MidJourney. Example prompt (if you'd like to have a go yourselves)... ukiyo-e style illustration of Fushimi Inari torii gates winding up a mountain, Japanese woodblock print, deep vermillion and orange torii gates, cream/ivory sky background, stylized pine trees, traditional Japanese art, bold graphic composition, Hiroshige inspired --ar 2:3 Font: Urbanist - Medium & Bold. Enjoy! ♥️ Sisäinen Antaa mehua
The Ms. Foundation Women of Vision Awards honors women, girls, and gender-expansive people who spark community transformation. This year’s theme, “Seeding Solidarity & Sisterhood,” calls for unity across identities. Inspired by the aesthetics of the 1970s, when this feminist movement gained momentum, the event’s visual identity features a vibrant, warming, colorful palette and radiant graphics, symbolizing communal unity and bonds that transcend gender. Sisäinen Antaa mehua
Imagine - complete protection from scams, cyber threats, device theft, privacy breaches, and even low-battery warnings for all your devices. Hey everyone, I created Links ✽ for the AnythingAppChallenge. It’s a universal command center for all your devices, phones, tablets, and laptops. Users get a real-time view of what’s active, needs attention, and can access quick actions like pinging or locking devices. The live moderation feed highlights unusual activity, such as spikes, risky sites, and odd logins, so you can resolve issues instantly. Links ✽ also supports daily routines with quiet hours and automation rules, ensuring a healthy screen time and protected workflows. Each user has a private view, while shared devices are visible to the group. A fast, human-centered way to manage your screens, clean, real-time, and premium. Sisäinen Antaa mehua
APP: 12 Months ⭐ 12 Months is a reflection app that helps you capture each month with honesty and clarity. During your chosen reflection week, you create your monthly memory: one photo, one highlight, one low point, one lesson, and one defining moment. Once saved, the month locks with one optional edit to keep it true. More Features: • Notes for ideas and personal writing • Todos for clean, organised task tracking Why 12 Months: Time changes quickly, especially in the post-COVID era. Life feels fast. A monthly snapshot helps you stay aware of your progress, learn from your experiences, stay motivated, and gain meaningful insight from your own past. Build link: Project Link here (https://www.createanything.com/build/435e8c9e-a033-4f5d-891f-4a2f4fd11484?view=e752f5a9-1653-4a92-aaa1-17156732bac5) Sisäinen Antaa mehua
This project is a point-and-click mini-game where I bring together multiple interactive animations created in Rive and integrate them seamlessly into Unity. Throughout development, I made extensive use of Rive’s layout, data binding, state machines, and component system to build a fully modular and reactive scene structure. Each animation responds dynamically to user interaction, and Rive’s scene logic runs smoothly within the Unity workflow. The final build is not only fully playable but also runs reliably across multiple platforms without any issues, demonstrating how stable and flexible the Rive–Unity pipeline can be. The result is a narrative-driven interactive experience that highlights how Rive’s powerful feature set can enhance game-oriented content. I’m excited to submit this project to the Rive Challenge! Sisäinen Antaa mehua
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Sivusto : shukrdesign.de

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